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"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer
A multiplayer video game is a video game in which2️⃣ more than one person can play in the same game environment at the same time, either locally on the same2️⃣ computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most2️⃣ commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single2️⃣ game system or use networking technology to play together over a greater distance; players may compete against one or more2️⃣ human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to2️⃣ multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
History2️⃣ [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For2️⃣ Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race2️⃣ (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on2️⃣ this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included2️⃣ turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the2️⃣ loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten2️⃣ Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable2️⃣ work, M.U.L.E. (1983).
Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to2️⃣ allow for four sets of controls.
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What hasn't changed is that the Giro is always hard in the mountains (some say harder than❤️ the Tour), but it's the rest of the Giro that leaves most GC riders spent after an intense, full-on effort❤️ in May. To win the Giro requires a full mental and physical effort, on par with what it takes to❤️ win the Tour.
Tre Cime di Lavaredo, Stage 19. The ascent to Tre Cime is one of the❤️ most brutal finishing climbs in cycling, especially after a stage with 5423 meters of altitude gain like this one. The❤️ climb is 3,7km long and 12,11% steep with a median altitude of 2077m.