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With a pre-Civil War history as fiery and volatile as ours, Lawrence has more than a few ghosts and haunts. Lawrence's history of urban legends is why Eric Kripke, creator of the cult drama, Supernatural, chose Lawrence as the birthplace of evil-fighting adventurers Sam and Dean Winchester.
The Winchester brothers Dean and Sam, together with their father John, hail from Lawrence, Kansas in the USA. Nevertheless, as they embark on their mission to hunt down monsters, they journey through various parts of the United States, quickly passing through cities to track down and eradicate paranormal evil.
Designing and programming a video game may seem like a colossal project, but it has never been easier than it is now. With the widespread growth of gaming, being an independent game developer (dev, for short) is a breeze. So long as you take the time to learn a game engine, you don't even need to code anything!
"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.
History [ edit ]
Some of the earliest video games were two-player games, including early sports games (such as 1958's Tennis For Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and early racing video games such as Astro Race (1973).[2] The first examples of multiplayer real-time games were developed on the PLATO system about 1973. Multi-user games developed on this system included 1973's Empire and 1974's Spasim; the latter was an early first-person shooter. Other early video games included turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play is alternated at some point (often after the loss of a life). All players' scores are often displayed onscreen so players can see their relative standing. Danielle Bunten Berry created some of the first multiplayer video games, such as her debut, Wheeler Dealers (1978) and her most notable work, M.U.L.E. (1983).
Gauntlet (1985) and Quartet (1986) introduced co-operative 4-player gaming to the arcades. The games had broader consoles to allow for four sets of controls.