Clown Town apparently was a real thing, an area inhabited by former circus and carnival performers. Burg 2️⃣ started jotting down ideas and took about two years to complete the play once he began writing. "The (real) story 2️⃣ is mixed with my imagination in the play," Burg said.
The 2️⃣ John Wayne Gacy Murders\n\n The IT character Pennywise may have been based on the serial killer. While there is some 2️⃣ debate on whether Gacy truly influenced the creation of Pennywise, the two are eerily similar, as both dress as clowns 2️⃣ and target children.
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Ancelotti was appointed Milan manager on 5 November 2001, after Fatih Terim was dismissed due to poor results.[13][15][17][42] He was 🌛 inheriting another recently trophyless team in Milan, as the Rossoneri had floundered domestically and in Europe since their last Scudetto 🌛 victory in 1999. In the 2001–02 season, Ancelotti led Milan to qualify for the Champions League once again, as the 🌛 team managed a fourth-place finish in Serie A,[43] and also reached semi-finals of the UEFA Cup, their best ever finish 🌛 in the competition, losing out to Borussia Dortmund,[44][45] and also suffered a semi-final elimination in the Coppa Italia to Juventus.[44]
Real 🌛 Madrid [ edit ]
On 5 August 2024, Ancelotti started the 2024–18 season with Bayern Munich by retaining the DFL-Supercup, beating 🌛 out Borussia Dortmund 5–4 on penalties, following a 2–2 draw after 90 minutes; this was the sixth time that Bayern 🌛 had managed to win the title.[151] However, on 28 September 2024, Ancelotti was dismissed as manager of Bayern Munich, following 🌛 a 3–0 away loss to Paris Saint-Germain in the club's second group match of the 2024–18 Champions League the night 🌛 before.[152] After the Paris Saint-Germain match, reports surfaced that Ancelotti had lost the dressing room. It was reported that five 🌛 senior players wanted Ancelotti out as manager, which Bayern's president Uli Hoeneß later confirmed. Questions were also raised about Ancelotti's 🌛 tactical setup and team selection against Paris Saint-Germain, when he left several key players on the bench, and one was 🌛 left to watch the match from the stands.[153]
During his second spell at Real Madrid, although he implemented a more simple 🌛 but effective counter–attacking style with the team, Ancelotti once again earned praise in the media for his balanced approach, adaptability, 🌛 and man–management abilities during the club's run to a Liga–Champions League double; his ability to develop a strong relationship with 🌛 his players and his willingness to consult them on tactical decisions were singled out by several pundits in particular as 🌛 reasons for the team's success and unity. Regarding this aspect of his coaching philosophy, he commented in 2024: "I think 🌛 that the methodology of training in football has changed a lot in the last 20 years. So I've had to 🌛 be ready to change my style and my idea of football, because the rules have changed. It's a completely different 🌛 sport. But what hasn't changed is my relationship with the players. That's the same." In contrast to his first spell 🌛 in the Spanish capital, Benzema was now given a free attacking role, becoming the focal point of the team's offensive 🌛 line; this new role enabled the striker to be extremely prolific, which was a key component to the team's success.[203][209][210][211]
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Terror is usually described as the feeling of dread and anticipation that precedes the horrifying experience. By 🍉 contrast, horror is the feeling of revulsion that usually follows a frightening sight, sound, or otherwise experience.
As the focus of the game is on simulation of the actual battlefield, the gameplay differed from many 📉 single-player shooters of the time. The player moves in conjunction with allied soldiers rather than alone; allied soldiers will assist 📉 the player in defeating enemy soldiers and advancing; however, the player is given charge of completing certain objectives. The game 📉 places heavy emphasis on usage of cover, suppressive fire, and grenades. AI-controlled soldiers will take cover behind walls, barricades, and 📉 other obstacles when available.
Call of Duty was developed by Infinity Ward, a new studio formed in 2002 originally consisting of 📉 21 employees, many of whom were project lead developers of the successful Medal of Honor: Allied Assault released the same 📉 year. Led by Chief Creative Officer Vince Zampella, development began in April 2002, and the team grew to 27 members 📉 by May 2003. At its beginning, the project was nicknamed "Medal of Honor Killer".[6] Using an enhanced version of the 📉 id Tech 3 game engine developed for Quake III Arena and an in-house skeletal animation system called "Ares", Infinity Ward 📉 set out to develop a new World War II-era video game that, unlike many of its predecessors, placed more emphasis 📉 on squad-based play with intelligent assistance from teammates during large-scale battles. The team also extensively researched weapons, artillery, and vehicles 📉 from World War II to enhance the authenticity of animation and sounds used throughout the game.[7] The game's budget wasR$4.5 📉 million.[8]
Another area the development team focused on was their artificial intelligence (AI) pathfinding component dubbed "Conduit". The ability to suppress 📉 the enemy with cover fire and clear obstacles, such as fences and windows, was tightly integrated into the squad-based aspect 📉 of the single-player campaigns. The AI in the game was designed to flank the opponent, bank grenades, and move from 📉 one cover point to another.[2] Lead animation director Michael Boon explained that actions which would have normally been scripted in 📉 past games were moved to a dynamic AI environment, in order to help create a different experience each time levels 📉 are replayed.[9] While the campaigns were the primary focus, development of the multiplayer modes were tailored to please modders. Zied 📉 Rieke, a lead designer, clarified that gameplay and modes were written in script making it "extremely easy for players to 📉 make their own modifications to Call of Duty multiplayer".[9]
GameSpot named it the best computer game of October 2003.[17]
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Call of Duty: WW2 game details\n\n Your PC specs must be at least a 2GB GeForce GTX 🌞 660 or a Radeon HD 7850 to get running on the minimum settings. You processor should be a Core i3 🌞 3225 or Ryzen 5 1400 or better to make sure you can run it.
Call 🌞 of Duty games often have single player campaigns, fake online with bots, and some form of co-op content that can 🌞 be played solo like Zombies. Participate in the single player content you want without ever touching the online elements and 🌞 you'll be fine.