Roblox filters the chat features to protect kids aged 12 and younger from inappropriate content and hides their personally identifiable information (PII) on the site. But gamers aged 13 and older can say or type more words and phrases in the chat feature.
Such an open approach can pose some risks to kids, especially younger ones. And though Roblox has some safety precautions in place, it remains a target for people with less-than-good intentions. Still, because of the learning potential Roblox offers, Common Sense Media rates it OK for users age 13+.
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The Nintendo DS[a] is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen",[7] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless connectivity.[8] Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony's PlayStation Portable during the seventh generation of video game consoles.
Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's console lineup, meant to complement the Game Boy Advance family and GameCube. However, backward compatibility with Game Boy Advance titles and strong sales ultimately established it as the successor to the Game Boy series.[9] On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although it lost backwards compatibility for Game Boy Advance titles and a few DS games that used the GBA slot. On November 21, 2009, Nintendo released the Nintendo DSi XL, a larger version of the DSi.
All Nintendo DS models combined have sold 154.02 million units,[10] making it the best-selling Nintendo system, the best-selling handheld game console, and the second-best-selling video game console of all time, overall, behind Sony's PlayStation 2.[3][11] The Nintendo DS was succeeded by the Nintendo 3DS in February 2011.
History [ edit ]
Development [ edit ]
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Glen Schofield is an American video game artist, designer, director, and producer. He was formerly the vice president and general manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of Striking Distance Studios,[1] and the creator and executive producer of the third-person survival horror video game Dead Space.
Career [ edit ]
Schofield trained in both fine arts and business, earning a BFA from Pratt Institute and an MBA from Golden Gate University. His career began as an artist and art director with the New Jersey video game company Absolute Entertainment. He then relocated to Seattle to join the West Coast's burgeoning video games industry.[2] His professional influences included Asteroids, Moon Patrol, Gunstar Heroes, Disruptor and the Contra series, followed later by Resident Evil, Gears of War, and the franchise he would eventually contribute to, Modern Warfare.[3]
As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: Gex and Legacy of Kain. Moving to EA Redwood Studios (later Visceral Games) as general manager, he collaborated with Bret Robbins, including the popular Lord of the Rings video series and 007: From Russia with Love.[2]
Schofield's reputation grew with the 2008 title Dead Space, which the magazine Edge called "a work of passionate sci-fi horror that became one of most commercially successful new properties of the year."[4] Schofield has said that the film Event Horizon inspired him to create a game that fused the genres of science fiction and horror. The game's theme of humans in space losing perspective to their place in the universe is influenced by the works of Isaac Asimov and Arthur C. Clarke, after whom the game character Isaac Clarke was named.[5][6]
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Free-for-All, also known as "FFA" or "Deathmatch" in Call of Duty and Call of Duty 2 as well as "Wolfpack of 1" as an April Fool's day joke, is a multiplayer mode featured in every main Call of Duty game, which puts every player against each other.
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The original Microsoft Minesweeper levels were Beginner (8x8), Intermediate (9x9) and Expert (30x16). Windows XP changed the Beginner grid to 9x9 while the maximum board size in all versions is 30x24.
System Requirements\n\n Requires a 64-bit processor and operating system. OS *: Windows 7/8/10 - 64bits. Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent. Memory: 2 GB RAM.