The Latin root word digitus means "finger or toe," and English borrowed from this to mean "number." Definitions of digit. a finger or toe in human beings or corresponding body part in other vertebrates. synonyms: dactyl.
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Almost certainly the most well-known evil clown (save for Batmans archnemesis, the Joker; more on him later), Pennywise is modeled after real-life serial killer John Wayne Gacy, aka Pogo the Clown, a.k.a. "The Clown Killer." Gacy was convicted of sexually assaulting and killing 33 boys in 1980; he posed as a clown ...
The IT character Pennywise may have been based on the serial killer. While there is some debate on whether Gacy truly influenced the creation of Pennywise, the two are eerily similar, as both dress as clowns and target children.
Beginnings in Norway\n\n The origin of ski jumping can be traced to Ole Rye, who jumped 9.5m in 1808. Norwegian Sondre Norheim is widely considered the father of modern ski jumping. In 1866, he won what has been described as the world's first ski jumping competition with prizes, held at Ofte, Hydalsmo, Norway.
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Infinity Ward, Inc. is an American video game developer. They developed the video game Call of Duty, along with seven other installments in the Call of Duty series. Vince Zampella, Grant Collier, and Jason West established Infinity Ward in 2002 after working at 2024, Inc. previously.[1][2] All of the 22 original team members of Infinity Ward came from the team that had worked on Medal of Honor: Allied Assault while at 2024, Inc. Activision helped fund Infinity Ward in its early days, buying up 30 percent of the company, before eventually fully acquiring them.[3] The studio's first game, World War II shooter Call of Duty, was released on the PC in 2003. The day after the game was released, Activision bought the rest of Infinity Ward, signing employees to long-term contracts. Infinity Ward went on to make Call of Duty 2, Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare 3, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, the Modern Warfare reboot, and its sequel.
Co-founder Collier left the company in early 2009 to join parent company Activision. In 2010, West and Zampella were fired by Activision for "breaches of contract and insubordination",[4][5] they soon founded a game studio called Respawn Entertainment. On May 3, 2014, Neversoft was merged into Infinity Ward.[6]
History [ edit ]
Infinity Ward was founded as an Activision division by Grant Collier, Jason West, and Vince Zampella in 2002.[7][3] The studio was formed by several members of 2024 Games, LLC., the studio that developed the successful Medal of Honor: Allied Assault for Electronic Arts (EA) in 2002. Dissatisfied with the current contract they had under EA, Collier, West, and Zampella engaged with Activision to help establish Infinity Ward, which became one of the primary studios within Activision for the competing Call of Duty series.[8] Initially, Activision provided Infinity Ward US$1.5 million for 30% stake in the company to start development on the first game Call of Duty, acquiring full ownership after the title was successfully launched in 2003.[9] During this period, the studio was about 25 employees including many who followed Collier, West, and Zampella from 2024. Activision allowed Infinity Ward a great deal of freedom in how it developed its titles.[9]
Shortly after this release, Microsoft contacted Activision to seek a Call of Duty title as a launch title for the upcoming Xbox 360 console.[9] Infinity Ward agreed to prepare Call of Duty 2 for release in the last quarter of 2005. Collier said the request would help them lose the stigma of being only a personal computer developer, and so to make sure the console version was on parity, they tripled their staff to about 75 employees.[9] Much of the focus of Infinity Ward's development was improving its game engine to include realistic special effects, such as smoke grenades to hinder sight, or bullets piercing through weak materials.[9] Call of Duty 2 was a major success, having an 85% attach rate to new Xbox 360 console sales, and selling 1.4 million units its first year.[9] At this point, Activision brought in Treyarch, one of their internal studios, to help develop additional Call of Duty games, with Infinity Ward spending the time and effort to improve the game's engine for one game, and Treyarch using the updated engine to create a new title.[9] Treyarch released the next sequel Call of Duty 3 while Infinity Ward itself developed Call of Duty 4: Modern Warfare, which instead of taking place during World War II, was set in a contemporary period with a fictional conflict between superpowers.[9] At the time of Modern Warfare's release, Infinity Ward had more than 100 employees.[9]
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Gaming typically refers to activities that involve playing video games, board games, or sports for entertainment or competition. On the other hand, gambling involves wagering money or something of value on an uncertain outcome, often with the hope of winning more in return.
Gaming - playing a game of chance for a prize. Betting - a transaction based on the outcome of a race or likelihood of an event happening. Lottery - pay to participate, with prizes allocated on a chance basis.
"13 Cameras" is a suspenseful horror film that tells the story of a young couple, Ryan and Claire, who move into a new home in the suburbs. Little do they know that their landlord, a creepy and voyeuristic man named Gerald, has installed 13 hidden cameras throughout the house, which he uses to watch their every move.
A woman staying at an Airbnb discovers that the house she has rented is not what it seems. A woman staying at an Airbnb discovers that the house she has rented is not what it seems.